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Colleido Environment Art (Still In Progress)

This is an environment that I built individually for our animation project Colleido in Unreal Engine. It's 70% finished, and I am still adding decorations to it! My teammate assisted me with some textures.
I used Maya to create many low poly hard surface models and Photoshopped some textures in this environment, such as everything on the ceiling, the drawers, and the sticker notes, pens, and stamps on the whiteboard. I also used a 3D generative AI tool called Tripo to create soft surface models, such as backpacks, chairs, printers, and paint brushes. My teammate and I then fixed the bugs in the generated textures and models.